Thursday, August 7, 2008



同一个世界同一个梦想 (One World, One Dream)
The "Dancing Beijing" emblem, depicting a Chinese seal inscribed with the character "Jīng" (京, from the name of the host city) in the form of a dancing figure.



The 2008 Summer Olympic Games, officially known as the Games of the XXIX Olympiad, will be celebrated in Beijing, People's Republic of China from August 8 to August 24, 2008 and followed by the 2008 Summer Paralympics from September 6 to September 17. Ten thousand, five hundred athletes are expected to compete in 302 events in 28 sports, just one event more than was on the schedule of the 2004 games. The 2008 Beijing Olympics will also mark the third time that Olympic events will have been held in the territories of two different National Olympic Committees (NOC): at the 2008 Olympics, equestrian events will be held in Hong Kong, which competes separately from mainland China.

The Olympic games were awarded to Beijing after an exhaustive ballot of the International Olympic Committee (IOC) on July 13, 2001. The official logo of the games, titled "Dancing Beijing," features a stylized calligraphic character jīng (京, meaning capital), referencing the host city. The mascots of Beijing 2008 are the five Fuwa, each representing both a color of the Olympic rings and a symbol of Chinese culture. The Olympic slogan, One World, One Dream, calls upon the world to unite in the Olympic spirit. Several new NOCs have also been recognized by the IOC.

The Chinese government has promoted the games to highlight China's emergence on the world stage and has invested heavily in new facilities and transportation systems. A total of 37 venues will be used to host the events including 12 newly constructed venues. Earlier in 2007, former IOC president Juan Antonio Samaranch had said that he believes that the Beijing games will be "the best in Olympic history," and despite the controversies that have marred the image of the Chinese Olympics, current president Jacques Rogge asserts that the IOC has "absolutely no regrets" in choosing Beijing to host the 2008 games.


[ Source:: Wikipedia ]

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Tuesday, May 20, 2008

Bill Gates gifts Xbox inlaid with traditional Korean mother-of-pearl to Korean President

May 19, 2008
By - fareastgizmos



When Bill Gates met President Lee Myung-bak at Cheong Wa Dae on May 6, the Microsoft chairman came bearing a very special gift: a Microsoft Xbox video game console inlaid with traditional Korean mother-of-pearl. In fact 100 similar Xboxes are being prepared by a Korean artisan, intended as special VIP gifts from the Microsoft chief. The decoration is the handiwork of Kim Young-jun, the head of a manufacturing company called Gookbo. Microsoft was looking for a unique decoration representing traditional Korean beauty. Kim decorated the console with mother-of-pearl ume flowers and butterflies symbolizing patience and perseverance and treated the surface with a special substance. He entitled the final product "Peace".


I'm expressing my hopes for world peace through the ume flowers and butterflies existing together in harmony Kim said. He made three such Xboxes -- one for President Lee, one for Gates and another as a "just-in-case" spare, which he is holding onto himself.

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Friday, May 16, 2008

Eyes-on Mad World

by Matt Casamassina @ ign.com


May 15, 2008 - In Mad World from Platinum Games, the main character tears through a hyper-stylized black and white city and impales his enemies on a wall of spikes... five or six times in a row, puling them off to fleshy, sucking noises and then tossing them back on again in a gruesome display of blood and gore. He hurls an opponent into a nearby dumpster. The man falls forward, his upper body hanging out of the receptacle, and then the lid comes slamming down, cutting his torso in half as blood rains down upon the streets. He grabs hold of a nearby sign post, which reads, ironically, 'caution,' and he stabs the bottom end of it through another character's eye, walking the agonized foe around the street before launching him into the air and against a nearby wall. And then he fires up a chainsaw, which just so happens to be connected to his right arm, grinding the blade into the head and then body of an unlucky antagonist. Suddenly, a gigantic dartboard rises from the street and the main character begins swinging away with a baseball bat, violently knocking foes airborne and at the board for points. "Splaaaaaaaaat!" reads a comic-book-like font as characters are sent spinning toward the giant target. This is a mini-game and it's called Man Darts. No -- seriously.


You may not know the name Platinum Games -- not yet, anyway -- but you definitely know the people behind it. Tatsuya Minami. Hideki Kamiya. Atsushi Inaba. Shigenori Nishikawa. These four alone have backgrounds with Capcom and Clover Studios and were integral in the development of some games you might have heard of. Viewtiful Joe. Okami. Resident Evil remake. Resident Evil 4. Kamiya created Devil May Cry. Nishikawa helped design Resident Evil 4. We can keep going, but you get the point. Today, Minami leads the ex-Capcom and Clover personnel as Platinum Games, a company which employs 130 people working on four projects: a PS3 / 360 game called Bayonetta. A DS science-fiction RPG called Infinite Line. A still-unnamed title by another person you might have heard of -- his name is Shinji Mikami; he created the Resident Evil series. And Mad World, helmed by Nishikawa, who is on hand at a SEGA event in San Francisco on Wednesday night to pull back the curtain on the Wii-exclusive -- yes, built from the ground-up for Nintendo's console -- action bloodbath.

A couple of days ago, a blurry video of Mad World leaked to the Internet and within minutes it was duplicated 10 times over on YouTube. Platinum Games' Inaba is on the stage now and he's just shown that same video -- running in widescreen glory on a gigantic projector screen set up in the middle of a trendy oceanside bar / restaurant. The room is packed full of journalists, all of them cheering, as Inaba introduces the project lead. "Nishikawa has worked on Dino Crisis 2, Resident Evil remake and Resident Evil 4," he says and pauses. "Sorry. I forgot Dino Crisis 3. But I think he would like to forget that one, too." Nishikawa takes the stage, everybody laughing, and adds, "I wish I could forget Dino Crisis 3."

"Mad World is made up of two concepts," says Nishikawa. "The first key concept within Mad World is the stark black and white graphics. This is to further emphasize the violence, as represented by the stark red blood. The other key concept is that we didn't want to create a game that was depraved or perverse, but rather, featured comical, over-the-top violence so that anyone could enjoy it." At this, there's more laughter in the audience.

Inaba interrupts. "Perhaps some of you guys have already seen this trailer." By this time, we've already watched it on our computer monitors, squinting, a dozen or more times. "So today, I have prepared a special demo exclusively for San Francisco." Our jaws drop as Nishikawa picks up a Wii remote and nunchuk and begins to play. The aforementioned carnage ensues.

Mad World's black and white visual style has clearly been inspired by Frank Miller's Sin City, a truth that Nishikawa admits. The look is beautiful and boldly different than any other videogame presentation, hardly surprising from the talent pool responsible for such artsy graphic styles as those powering Okami and Viewtiful Joe. What strikes us immediately is just how can be seen and identified within the industrial city streets despite the monochrome color scheme. There's a great deal of definition to the bulky main character, Jack, and his foes. When Jack walks into a well-lit area, his face becomes white with the illumination. In the darkness, its black with white outlines. Even with massive particle bloodshed and camera sweeps, the framerate is rock solid.

Later, when we have a chance to sit down with all four on-hand Platinum Games employees and we ask Inaba if Wii's inherent technical limitations had anything to do with Mad World's ultra-stylized look. "It actually had nothing to do with the limitations of the Wii hardware," he explains. "In fact, we're not using the Wii hardware to full capacity just yet. It was unrelated to technical limitations, but more of a lineup issue. On PS3 and 360, there are a lot of action games, but on the Wii we felt we could really make a difference in the lineup and provide something unique to the user."

We ask Inaba about the Mad World's storyline. We've seen an incredibly amount of blood and guts, but we don't know yet know why chainsaw-equipped Jack is on the gory rampage. "It's a story that we feel will motivate the player to move forward and keep the same comical, over-the-top nature and while we are preparing a very fun and interesting story, we will talk more about that in the future," he offers, holding back on further details for the moment.

Nishikawa adds a little more. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."

So what is Jack's motivation? How did he get himself into this predicament? These are details that Nishikawa guards a little closer. "Jack himself doesn't just jump in and start killing people. There's actually a story involved and he does have a personal motivation for why he's in there. And there's a certain element that he's in there because he has to be and not necessarily because he wants to be."

In the demo we've just watched, Jack seems highly destructive with melee weapons, but we haven't yet spotted any guns. We ask Nishikawa if the character will be able to use projectile weapons and if so, will he be able to dual-wield them? He doesn't yet know. While the staff has bombarded him with ideas, he's still considering the possibilities. "One of the things that's really guiding my decision process is, whatever weapons Jack uses, how will they be seen within the game's context? So for a gun, you're just going to shoot it but you won't really see anything necessarily. So I think there's a gravity toward melee types of weapons. Not just melee weapons for the sake of it necessarily, but something that is a little more visually appealing."

This answer jives with a detail Inaba adds -- specifically, that Mad World will focus on using the Wii remote's accelerometer. "The game actually does not use the infrared pointer. We didn't want it to be a game where you had to very carefully point and click. Because it's an action game, we felt that the motions were much better suited."

Controls are being tweaked, but from the looks of it, Jack is controlled through the world with the nunchuk's analog stick. The camera follows him via a traditional third-person behind-the-back viewpoint. As the characters draws closer to enemies, players can press the B-trigger to kick-start violent death sequences. Some of these waggle. For instance, gamers will flick the Wii remote forward to send bodies flying in Man Darts. (That really is what it's called.) Meanwhile, we presume taps and combos influence other stand-offs. Jack approaches and dukes it out with another foe during the demo. He punches the character twice in the stomach and on his third blow, his fist rips through his enemy's chest, where he grabs the beating heart inside, pulls it out in a disgustingly gruesome showcase of blood splatters, and then squashes it in his hand. And from what we've been told, this exaggerated level of violence is only the tip of the iceberg.

We've often stated that Wii developers need to push the console from a stylistic perspective since they will not be able to compete with the sheer horsepower of systems like Xbox 360 or PlayStation 3. Having seen Mad World up close, we're thrilled that one of the best software houses in the world completely agrees. Platinum Games has with its first official Wii effort created not only one of the console's most beautiful games, but one with real gameplay substance and seemingly smart controls. Here is also a project unabashedly centered on the hardcore audience. Mad World has skyrocketed to the tip-top of our most wanted list and we are officially putting all Wii owners on (blood) red alert: prepare to go 'Mad' sometime next year.

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Monday, May 5, 2008

GTA IV: A Contrarian's Opinion

GTA IV: A Contrarian's Opinion
Well GTA IV is out and the big news all over the internets:

Apparently, It's pretty good.

In fact, the only publication that I saw that didn't give it a perfect score was Gametrailers.com, which gave it a 9.8 out of 10. I read IGN's review and found it to be pretty good. I realize that a 10/10 is by no means a perfect game, but does this game really deserve a comparison to Ocarina of Time?

Ocarina of Time, looking back, is probably one of the top 3 games of all time. It changed the way video games were made and defined the modern action/adventure game. Hell, there are even some direct things taken from OoT that are in GTA IV (auto target, using directional buttons for weapons). Suffice to say, Ocarina of Time was a REALLY good game.

Now I've heard all the great things about GTA IV. The city defenitely feels like New York. The people all look unique and seem very much like New Yorkers. The radio stations are very well done and the advertisements are hilarious as usual. The attention to detail is amazing and the graphics are very, very good. The writing in this game is also fantastic, and I would greatly prefer the plot in this game to most movies I see. Oh yeah, the multiplayer's a lot of fun too. That being said, is this game as revolutionary as Ocarina of Time?

In short, not by a long shot. You see, the problem with giving this game a 10/10 and comparing it to the lofty heights of a game such as OoT is that your saying that this game does something new and incredible. Really, I have found (I did buy the game) that this really is just more GTA. That means the good and the bad. It's fun to go running around doing what you want. At least it was ten years ago. Now it gets pretty boring pretty fast. The mission structure is largely unchanged. Repetetive and frustrating are the orders of the day when it comes to that. Go here. Shoot some guys. Grab this. Go back here. Every mission starts to feel the same after a little while. Certainly, you do them for different reasons and in different contexts, but after a short period of time, the grind starts to set in. Am I playing a boring MMORPG or GTA? The controls are pretty good but the camera is frustrating at times and the cover system is nothing new. Gears of War does a much better job. The "revolutionary" autosave feature is great, for five to ten years ago. So I don't have to go back to the marker to start the mission? Great. But that's as far as you're going to take me? I still have to drive half way accross the city, ALL OVER AGAIN!?!?!?!?!? As the English would say: RUBBISH!

So that's just the way I look at GTA IV. You can have your own opinion. I think it's a great game and would defenitely score something like a 9.8 or 9.7 on IGN's scale, but to put it on a lofty pedistal with Ocarina of Time is asking a bit much. While it does a lot of things right, it still has fundamental flaws with the gameplay and several technical issues (texture pop in anyone?). Regardless, it still is probably the best game to come out in the past five or six years.

by Ness07 - blogs.ign.com

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Sunday, April 27, 2008

Why Grand Theft Auto 4 Is The Biggest Video Game Of 2008

Author: Chris Marshall

Grand Theft Auto 4 is set to be released next week and game analysts are suggesting that it is not only the biggest release of the year but also the game that could really push on the sales of the next generation consoles. Unless the game is a disappointment which with all the buzz and early information seems unlikely it could potentially be the one of the biggest next generation games yet easily. Rarely before have stores stopped taking pre-orders as early as two weeks ago because they had fully allocated all of their stock.

The Grand Theft Auto series has always been popular and also very controversial. The first game encountered all kinds of problems with the BBFC and all the games since have also suffered from problems with getting a rating for the game. The games however are always stylish and usually good fun.

Rockstar have released Grand Theft Auto 1 and 2 for free on the website linked below so users can relieve the original Grand Theft Auto experience before diving into the new GTA (if you can get a copy).

Grand Theft Auto as a series has sold 70million copies of the game since 1997 which places it in the top 5 selling video games of all time. This means that the publicity may not be as intense as some of the newer Wii products because Rockstar know that this game will sell and gain hype just via the name alone.

The game has been set back various times and information was scarce about the latest installment for a while but now videos and trailers can be seen everywhere and it is save to say that early reviews are suggesting this game will be massive and by far the best installment yet with it being the first one to feature online facilities.

Some of the best features have been the voice acting such as Ray Liotta and Samuel L Jackson and whilst details are still scarce about the acting it is known that comedian Ricky Gervais will play a part in the game at a comedian in one of the clubs your character can visit. This time round you don't play a 70s character or Hood Gangsta but a middle eastern character in once again Liberty City.

It has certainly created a lot of buzz for Rockstar and got video game fans excited and we shall see next week if the hype is justified.

The game is released next week and we shall have a full review once it is out.

Article Source: http://www.articlesbase.com/computer-games-articles/why-grand-theft-auto-4-is-the-biggest-video-game-of-2008-397172.html

About the Author:
Video Games Website explores the world of video games and computer entertainment so that you can find out more information about upcoming releases and current top games. For more information please visit http://www.videogameswebsite.co.uk/

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Gamers Earn $200,000/year Playing World of Warcraft

Author: Chris Bottomley

Since the emergence of professional arcade gamers in the 1980’s, playing games for a living has been a dream for many children, teenagers and adults alike. Whilst only a lucky few have been able to attach themselves to Donkey Kong for a living, or compete in Korea on the latest first-person shooter, the 21st century has seen the emergence of a whole new generation of professional players. And there are a lot of them!



The world of massively multiplayer online role-playing games (MMORPGs to the techno-savvy amongst you) has provided opportunist gamers the chance to earn small fortunes from developing fan sites, add-ons, wallpapers and instructional eBooks. But the most profitable niche of all is that of “Real-Money Trading” (RMT). It works quite simply; professional gamers play within MMORPGs with the sole purpose of selling services to other gamers. Yes that’s right; millions of people all over the World happily pay out huge sums of money to let people play the game for them. In some cases that’s literally true (and is dubbed “power levelling”) but for most this includes buying pre-played accounts or buying virtual currency for the game.



By far the most popular target of these services is World of Warcraft, with over 10,000,000 gamers subscribing to the game across the Western world. The game’s currency (WoW Gold) is currently the hottest property in the RMT market, with millions of dollars being spent every day to gain this precious in-game resource. Recent estimates suggested that over $500,000,000 in sales were made last year for WoW Gold, and that figure is set to grow still further in 2008. The release of an upcoming expansion pack, Wrath of the Lich King, is set to increase demand still further creating a buying frenzy when the pack is finally released.



Fuelling this money-train is a workforce of near 500,000, largely based in East Asia. There have been many claims that these workers (or “Gold Farmers” as they are dubbed) are poorly paid and badly treated, especially within China. This has tarnished the industry’s reputation with many Western gamers, but is largely attributed to a lack of understanding of the cost of living difference between East and West. Whilst $1 per hour won’t pay the rent in the USA, it will afford you a very reasonable standard of living in the provinces of China where this work takes place.



Suffice to say, this is an industry to watch, especially if you’re an aspiring entrepreneur. Many MMORPG-millionaires have been made to this day and, with many more titles being released on the horizon, the future looks very bright.

Article Source: http://www.articlesbase.com/computer-games-articles/gamers-earn-200000year-playing-world-of-warcraft-396489.html

About the Author:
This article was made possible by the fine people at MOGS.com, America's leading provider of WoW Gold .

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Saturday, April 26, 2008